Category: Frozen Sick Adventure
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Frozen Sick: Session 5 – The Search for a Cure
To Sail or Not to Sail A ship is sailing to Eiselcross the next day. Xavi, Lindy, and Larkin are set on continuing their journey together in search of the antidote of Frigid Woe. Chadrae and Scarlette, however, worry it’s a distraction from their respective objectives. As they settle in for the night at the…
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Frozen Sick: Session 4 – Frigid Woe
Worshippers of the Dragon Queen Painted murals coat the full extent of the cave walls. A dragon with two heads stretches across the stone. Stalagmites rise from the ground as stalagtites drip from the ceiling. Hulil’s mutterings are husky and not discernable. A lean elf steps up from the shadows and introduces himself as Raegrin…
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Frozen Sick: Session 3 – Croaker Cave
Bat droppings Lindy’s mis-step in the pond quickly turns the two giant frogs onto the offensive. “This is the training pond I was talking about.” Gill explains to the party. Not caring about someone else’s pets, Scarlette jumps down off of the wall to sink her claws into one of the frogs. A couple of…
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Frozen Sick: Session 2 – Combat in the night
A howl in the night wakes Xavi from his restless slumber. He doesn’t have time to don his breastplate, but lifts the warhammer he carries and dons his shield, Sehanine’s symbol shimmering under Catha’s bright moonlight. A wolf is advancing on the party’s camp, at least two more create a perimeter. Scarlette’s growly voice does…
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Frozen Sick: Session 1
The person-shaped lump lying still in the bed was an icy blue sculpture. Face frozen in a painful grimace, was Verla Pelk the shopkeeper. Nothing stuck out to our adventurers as exactly matching the frozen statue of Ergon, but they weren’t dissimilar either. They searched the rest of Pelk’s shop, finding a strange sack that…
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Frozen Sick: Session 0 of a Northern Wildemount Adventure
Introduction Palebank village is one of the northernmost settlements on the continent of Wildemount. Wedged between the Crystalands Tundra and the Flotket Alps, it is the jumping off point to secure ship’s passage to Eiselcross. This campaign discovery* adventure finds 5 strangers meeting in a tavern over pints of the local ‘fish head ale’ and…