Skyline Tavern

A blog of tabletop roleplaying game storytelling, character development, and world-building

Category: Wildemount Sandbox Campaign

  • Storm Catchers: Chapter 7 – Loading ♻️

    Storm Catchers: Chapter 7 – Loading ♻️

    A slight haze hangs in the morning sky, the metallic smell of expended arcana in the air. Dock workers move with purpose, shuffling large crates up to the skyship loading area. Gulls call out over the nearby bay, their voices mixing with shouts of workers, sounds of pulleys and cranks. A large spiral stone staircase…

  • Storm Catchers: Chapter 6 – Band on the Run

    Storm Catchers: Chapter 6 – Band on the Run

    The Cobalt Soul Archive The party follows Dr. Dennel stealthily through the streets of Port Damali. They find themselves in front of a beautiful multi-tiered building. Its domed rooves, geometric patterns, and many archways decorated in a rainbow of blue stonework. As they approach the tall wooden door, a latticework of wrought iron adorning it,…

  • Storm Catchers: Chapter 5 – Uneggspected Complications

    Storm Catchers: Chapter 5 – Uneggspected Complications

    The egg is glowing an otherworldly green. Edging closer, Artemis can see a nasty centipede-like creature twitching inside. Well, that certainly wasn’t there earlier tonight. She thinks. Vellym is to her right and motions like he’s telling her to back up he seizes up, holding his head. But it’s too late. Artemis hears whispers, intrusively…

  • Storm Catchers: Chapter 4 – Bad Guys and Dolls

    Artemis settles onto the long padded lounge couch inside of her genie patron’s vessel. The bronze horn is sitting behind a coil of rope in the broom closet of the Arkin Museum of Natural History. Familiar music is playing faintly in the background and Artemis allows herself to rest her eyes. It’s comfortable here, atop…

  • Storm Catchers: Chapter 3 ‘The Trojan Horn’

    Storm Catchers: Chapter 3 ‘The Trojan Horn’

    Rocky, Vellym, Artemis, and Morgryn find themselves in the gemstone room. The Murkmire Stone, pale-green and opaque, sits on display atop a pedastal in the center of the room. Casually leaning on his cane, Vellym inspects around the base of the pedestal and around the room for mechanical defenses. Artemis quietly brings up a detect…

  • Storm Catchers: Chapter 2 – Curiosities and Fascinations

    Storm Catchers: Chapter 2 – Curiosities and Fascinations

    –Modified from the Murkmire Malevolence– Unbeknownst to anyone but Dr. Cassee Darnell, the Arkin Natural History Collection, and potentially all of Port Damali, is in grave danger. Eiselcross explorers unearthed an ancient curiosity dubbed “the Murkmire Stone”. This object is actually a Calamity-era creature’s egg, and it’s about to hatch. The characters must infiltrate the…

  • Storm Catchers: Chapter 1 -Whiskey Business

    Storm Catchers: Chapter 1 -Whiskey Business

    Tensions are running at an all time high between the Dwendalian Empire and the Kryn Dynasty. Agents of the Bright Queen scour Wildemount for an ancient artifact, promising to restore balance to the wastes of Xhorhas. While the Cerberus Assembly extends the will of King Dwendal beyond his kingdom’s borders. Common folk find themselves on…